|Mods of (streetsofgotham) wrote,|
@ 2012-07-26 23:08:00
|Entry tags:||#player, @public, premise|
Legend and Legacy
Batman is more than just a man. He is a symbol, a beacon of hope for the people of Gotham City, and a promise of swift justice to those who would prey upon the innocent. A watchful protector. A silent guardian. The Dark Knight.
And he is dead.
Welcome to a Gotham City that has lost its favorite son; Bruce Wayne has been murdered. In the wake of his death, and the disappearance of Batman from the city’s dark corners, there is uncertainty brewing in the streets of Gotham. Crime is on the rise. Those who knew Bruce Wayne mourn his passing even as the facts of his murder remain cloaked in mystery. The heroes of Gotham must rise to the challenge of a new day, while the villains take the opportunity to execute their sinister plans, and the people of Gotham struggle to survive and prosper in uncertain times.
One thing is certain. The burden of of the Legacy must fall to new shoulders. The Legend must rise from the ashes. Gotham needs its Dark Knight.
The Batman is dead. Long live the Batman.
A City Alone
No one is sure what happened, but whatever it was had to be global. Gotham is cut off from the rest of the world, and likely is facing a similar fate to cities like Metropolis, Washington, D.C., Coast City, and beyond.
We know there was some sort of attack. The explosion of an electromagnetic device over the Gotham skyline took out nearly every electronic device in the county. We are living in the dark, and the lights have gone out, but life still goes on. The people of Gotham refuse to lay down, and they fight to survive and rebuild.
The disaster unleashed the horrors of Arkham Asylum, and the city's criminals threaten to seize control, but there are also heroes, and not just the ones in costume. The police continue their patrols on foot and horseback. The courts still hold trial. Checkmate seeks to cage not just the villains, but the vigilantes as well.
And perhaps most symbolically, in a city without lights a ghostly signal in the shape of a bat still scrapes the sky above.
The Major Players
In a city as bent as Gotham, it pays to take heed of those who can make your life easier, or a living hell. While there are those that have allegiance to more than one faction, in the end only one will come first.
The People of Gotham are the loose alliance of city officials, workers, and volunteers who keep the municipality afloat despite the threat of societal collapse. What little resources there are to be had are divided among the cooperative as fairly as possible. Honest and corrupt alike, they are what remains of the government and inner workings of the city.
The GCPD are now made up of the officers that stayed, and the volunteers that stepped forward. They have one job, and that's to maintain order and assist the citizens of Gotham as best they can. They are the visible shield between the forces of crime and the rest.
The Mob Families are each handling this in their own way, and are the other stabilizing force of order in the city, albeit from a criminal perspective. Those that live in their territories are under the heel and the protection of the crime families, who at least offer a real alternative to the street gangs and the insane lunatics from Arkham.
Checkmate is a Federal covert operation focused on the larger threats in the world. Their mission, despite being cut off from their headquarters in the Rockies, is to police the villains and vigilantes capable of the most disruption and destruction. They're not here to help out the little guy, and they barely get along with the GCPD. In their quest to shut down every hero and villain, they're not against coercing those same individuals into a team meant to fight fire with fire: the Suicide Squad.
The Birds of Prey used to work closely with Batman, until he shut them out, along with the rest. They still function as a loose alliance of heroes, cut off from the Bat but not without their own resources and capabilities.
The Arkham Inmates are now kings of their own island, and no rules apply to this loose alliance of villains. Chaos reigns, and no one dares enter their territory without a very good escape plan.
The Bats are a family, but a fractured one, and without the two men that kept them together. They can't forsake the symbol, however, and simply let Gotham fall. But will Dick as the eldest heir be able to bring them all back together before it's too late?